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Majikoi s, I'm majikoi s girl who like tourism

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About fabledhunter

Majikoi S is sort of a sequel to Majikoi, in that you should absolutely go through Majikoi first, but also sort of a prequel, sidequel, and alternate. They all go further in showing off the growth each of the heroines had in their routes, while also having a bit of slice of life. In addition to the heroine routes, there are also two branches off of the Agave route, the final route of Majikoi. One of these is the Kazama family route, and like the heroine routes serves as a sort of light epilogue without much development.

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To be completely honest, I was hoping for quite a bit more from all of these, but they were nice in their own way. It explores the themes of family and such pretty well, and gets to a pretty satisfying ending. I quite liked Tatsuko in Majikoi, and her character definitely shone in this, so I find it somewhat unfortunate that she only got so much.

All of the rest of the routes branch off of the No Relationship route from Majikoi, which is essentially the route where nothing happens.

It then opens up a single choice over which character to pick, Tsubama, Margrit, Monshiro, or Kokoro. It then branches off two ways depending on a choice made towards the end, regarding which takes the lead in the relationship.

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That felt like a pointless split though to be honest, and Yamato felt quite off in he branch where Tsubame takes the lead. Still, overall this route was pretty great, at the level of the routes from Majikoi.

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The entrance to the route is pretty abrupt. There was definitely a good amount of character development, but the plot felt at the level of a side route, without much depth. In the exact same vein, Kokoro also had a route with good character development, mostly revolving around her pride, but was also lacking story.

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As an overall note, it seems that Majikoi S chose to take the path of having far more routes, but having less depth to most of them. This route is the main route of Majikoi S in a way, similar to how the Agave route was the main route in Majikoi.

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It pretty much takes everything developed in all the other routes, all the hints, all the character motivations and abilities, not just from Majikoi S majikoi s Majikoi as well, and throws them into an epic story at a much larger scale than anything else so far. Some of the twists were expected, such as those involving Maple, and some of them were completely unexpected, such as those involving Seiso, but overall the story was great, and ultimately the main part of the route was just as good as Agave.

Furthermore, I also felt that this was a tremendous waste in potential, as it resulted in a pretty weak route for Koyuki, who I thought had major potential.

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A route with her branching off of Agave with a happy ending could have been amazing. In addition to all of that, there were also a bunch of easter egg type routes, such as branches off of the Hermit Crab route in Majikoi, where Yamato continues down the Hermit Crab route or ends up with Yumiko.

Like Majikoi, veering off the path can also lead to a sudden Mayuki route, which is still funny.

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The art was still stupendous. The soundtrack was still great, and the vocal tracks were all still awesome. There was a much higher usage of anime scenes as well as a lot more effects, which overall gave it these feeling of being higher budget and more polished that made it feel very high quality.

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Overall, the highest high in Majikoi S was just as good as the highest high in Majikoi, and there were a good amount of these highs, but in general I feel the routes were lacking compared to the routes for the main five in Majikoi. The development of the world that took place as well as the new cast of characters were great and add a tremendous amount to the franchise, however a lot of it felt like it was somewhat of a set up, just touching the tip of the iceberg on quite a bit more to come.

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In that vein, this made me very much look forward to the A installments. Loading Comments Required Name Required Website.